The Emergent Game starts in earnest on 5 June although it’s been warming up for a little while now.
In case you’ve not been following it, it’s an ‘alternate reality game’ (although I prefer their description of ‘a framework for exploring your surroundings’) and is part of the New Generation Arts Festival.
Explaining what The Game involves is a little tricky but its main component is playfulness, which is hopefully enough to get you interested.
There’s still plenty of time to take part though and even a couple of workshops to help you on the way:
- Workshop 1 is at Rooty’s in the Custard Factory tonight (2 June). Drop in any time between 4.30pm and 7pm.
- Workshop 2 will be at BCU’s Dept of Fine Art on Margaret Street (just behind the BM&AG) between 2pm and 4pm on Friday 6 June.
There’ll be a sackful of toys and assorted items/materials for customising your new Luden. You can also get involved in devising the street games that will be played later in the month.
If you’re an existing player then don’t bring your avatar, whatever you do.
If none of this makes the slightest bit of sense then all will be revealed on the Emergent Game website. Well, some will be revealed.
I don’t think Emergent Game could really be classed as Alternate Reality because the Ludens aren’t involved in an over-arching storyline.
Someone suggested “Collaborative Production Game” with reference to http://sf0.org/, but if we’re borrowing from their text I’d take this as a damn-fine starting point:
“SFZero: An interface for San Francisco. That is to say, a new representation for the data that’s already there. Your mind is full of /inaccurate/ representations that are affecting the way you use the San Francisco dataflow: steering you away from interaction and collaboration and towards unproductive reflexive data loops (forNext). SFZero designers are working double-shifts to engineer this next-generation interface that will bring you together with your cohabitants to experience the freedom that is /hard-coded/ into San Francisco’s protocol.”
[Replace “San Francisco” with any location of your choice]
Surely a storyline will be given to it retrospectively, irrespective of what was planned?
Localised- rather than meta- narratives. Is that Lyotard?
(Load of drunken nonsense attempting to tie this in to existentialism deleted before very nearly being posted. I suspect I’ll be glad of my own prudence about this tomorrow).
I said elsewhere that I’m not sure I understand this game but I think I like it anyway.
It’s been very interesting watching the different reactions that follow on from not understanding.
Russ L, existentialism nonsense or not, we’re pleased to have you along as a Sapiens!
Arts for a New Generation « The Shouty Villager
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